As the patch draws nearer, I wanted to post a more comprehensive list of what we’ve been working on for Patch 1.4.
3 new Multiplayer maps: Kneedeep, Nightfire, Station! Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt! Improved spawning logic. Auto balancing improvements. Players are no longer auto balanced while completing objectives. Mods: IWD’s can be placed in the usermaps folder. Mods: Hold Breath / Sprint functions as intended. Mods: MissingAssets.csv is generated when maps are run with developer set to 1. Fixed lag caused by shooting at tanks. All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty. Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy. Martyrdom no longer causes direct impact deaths in Hardcore modes. “Bayonet jumping” has been disabled. Additionally, you’ll be happy to know that Map Pack 1 will be completely free for PC users, and included in the Patch 1.4 installer!
The release of this Patch & DLC is still TBD at this time. I intend to release an ETA when we have settled on one – your patience is greatly appreciated.
Make sure that you have the latest versions of a custom map BEFORE going onto a custom server that you KNOW AND TRUST. I archive the custom maps into self installing exe files. Too many times have I put on an updated version of a custom map onto my server, expecting that the redirect will take care of those players that haven't yet got the updated map files but NO!! - they get the blackscreen followed by the Windows must close error - and to top it off, they now get a departing gift of Duplicate Qport error when they TRY to reconnect :S
With the release yesterday of Zeroy's Argentan map, not only do you now have a custom map that far exceeds any map - stock or custom - seen in CoDWW, you now have to edit your usermaps folder - you have to delete enough map folders to get under the material assets limit.
If you have TOO MANY custom maps with a load.ff file, you will be using TOO MANY material assets, and you will get the "2048 material assets exceeded" error - you will not be able to join the server.
I had over 30 maps in my usermaps folder - its now down to 17 of the best maps plus a couple of favorites.
For XP users - copy this script and paste it into your Run field after clicking on your Start button - hit enter and Explorer will open up to your hidden usermaps folder.
C:Do*****ents and Settings%username%Local SettingsApplication DataActivisionCoDWaWusermaps
For Vista users - use this script to get to your hidden usermaps folder:
I run the Ace 5.2 mod and to solve the 2048 assets error, I had to bring my map count down to 22 - I took it further to give some room for the coming custom maps.
Posted on Tuesday, April 07 @ 01:48:35 UTC by Admin