I wanted to take the time to go over the Patch 1.5 details with you all. There is no release date yet. This patch is in test right now and assuming that there aren’t any problems, the following updates will be made:
PC Patch 1.5:
CO-OP hosts can now kick players from their lobby
Improved dog spawning in MP
Addressed an issue with Zombie pathing
Fixed an instance of the player model displaying incorrectly
Some unhandled exception errors have been addressed
Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
Added support for CODTV
“cg_DrawFPS 1” now only displays FPS and cg ms/frame
Added RCon command "teamstatus" to display players’ team information
Additionally, the following Modding items have been addressed – modders take note:
Mods: Added joinsquad script function
Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
Mods: Increased the amount of mods displayable in the Mods menu
Mods: Fixed a crash related to the mod.arena file
I’d like to call attention to the CoDTV support – we’ve been working closely with Garetjax, the creator of CoDTV.tv over the past few months. It is important to note: we did not create or integrate CoDTV into Call of Duty: World at War; rather, we implemented the necessary support functionality into the game client for his CoDTV program to function. Visit CoDTV.tv for additional updates on that project.
Finally, we are continuing to work on support for Map Pack 2 on the PC. I have no specific information to provide on this yet, but I will update the community when there are more details.
As the patch draws nearer, I wanted to post a more comprehensive list of what we’ve been working on for Patch 1.4.
3 new Multiplayer maps: Kneedeep, Nightfire, Station! Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt! Improved spawning logic. Auto balancing improvements. Players are no longer auto balanced while completing objectives. Mods: IWD’s can be placed in the usermaps folder. Mods: Hold Breath / Sprint functions as intended. Mods: MissingAssets.csv is generated when maps are run with developer set to 1. Fixed lag caused by shooting at tanks. All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty. Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy. Martyrdom no longer causes direct impact deaths in Hardcore modes. “Bayonet jumping” has been disabled. Additionally, you’ll be happy to know that Map Pack 1 will be completely free for PC users, and included in the Patch 1.4 installer!
The release of this Patch & DLC is still TBD at this time. I intend to release an ETA when we have settled on one – your patience is greatly appreciated.