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Left 4 Dead 2 Update Released
PHP-Nuke
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2

-Fixed case where game failed to launch in certain machine configurations
-Fixed bug where a burning witch could get into a state where she's invincible
-Fixed bug where bots would not shoot at Jockeys and Chargers while approaching to save a teammate


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New Medal of Honor announced
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Today, EA announced the next installment in the Medal of Honor franchised, self titled, Medal of Honor.



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New feature
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Added a new feature to try and cut out the spam registrations and posts.  If you have not seen this yet, when you make a post and click Submit, another screen pops up with a questions.  Answer the question and it should post.  Once you have done it, it should not pop up again.  The only exception might be if you clear cookies.

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New site templates
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New site themes installed.  Read info in Website Forum.

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Happy Veteran's Day
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New template
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I put up a new template.

Discuss in members section.


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Firefox 3.5 released
PHP-Nuke
Hot of the presses, Firefox 3.5 is live
> Mozilla Advances the Web with Firefox 3.5
Includes upgrades to performance, features, Web standards support and more.

> See What’s New in Firefox 3.5
Mike Beltzner gives a video tour of all the newest awesomeness.

> Extend Firefox 3.5 Contest Announced
Build the next great Firefox add-on and win amazing prizes!

> Be the Difference: Mozilla Service Week
Find out how you can use the Web to help your community.

- Download here


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CoD:WaW: Patch 1.5 info released
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As posted at www.FPSAdmin.com

Hey PC fans,

I wanted to take the time to go over the Patch 1.5 details with you all. There is no release date yet. This patch is in test right now and assuming that there aren’t any problems, the following updates will be made:
  • PC Patch 1.5:
  • CO-OP hosts can now kick players from their lobby
  • Improved dog spawning in MP
  • Addressed an issue with Zombie pathing
  • Fixed an instance of the player model displaying incorrectly
  • Some unhandled exception errors have been addressed
  • Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
  • Added support for CODTV
  • “cg_DrawFPS 1” now only displays FPS and cg ms/frame
  • Added RCon command "teamstatus" to display players’ team information
Additionally, the following Modding items have been addressed – modders take note:
  • Mods: Added joinsquad script function
  • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
  • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
  • Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
  • Mods: Increased the amount of mods displayable in the Mods menu
  • Mods: Fixed a crash related to the mod.arena file
I’d like to call attention to the CoDTV support – we’ve been working closely with Garetjax, the creator of CoDTV.tv over the past few months. It is important to note: we did not create or integrate CoDTV into Call of Duty: World at War; rather, we implemented the necessary support functionality into the game client for his CoDTV program to function. Visit CoDTV.tv  for additional updates on that project.

Finally, we are continuing to work on support for Map Pack 2 on the PC. I have no specific information to provide on this yet, but I will update the community when there are more details.

Regards,
-JD
- Source - Thanks to Joker via text message


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CoD:WaW Patch 1.4 News!
PHP-Nuke
Announced from JD_2020's Twitter

Source -- http://fpsurl.com/?xepez5
Hi all,

As the patch draws nearer, I wanted to post a more comprehensive list of what we’ve been working on for Patch 1.4.

3 new Multiplayer maps: Kneedeep, Nightfire, Station!
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWD’s can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
“Bayonet jumping” has been disabled.
Additionally, you’ll be happy to know that Map Pack 1 will be completely free for PC users, and included in the Patch 1.4 installer!

The release of this Patch & DLC is still TBD at this time. I intend to release an ETA when we have settled on one – your patience is greatly appreciated.

Regards,
-JD
Source: http://www.fpsadmin.com/forum/showthread.php?t=17370



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Call of Duty World at War 1.3 patch update - delayed
PHP-Nuke
As posted at FPSAdmin.com -

Looks like Activision QA found a show stopper and has delayed the 1.3 patch.


Posted by Admin  ( Reads: 296 )
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